“Something good? Something bad? A bit of both?”.

Modern game design can be a fickle beast, in that it often falls on either end of the spectrum of innovation. On one hand, you have games that are content to ‘play it safe’ and only stick to well-worn genre conventions that are satisfying, if not unsurprising. On the other end, you have games that try a little too hard to create something new, and end up losing their own sense of identity as a result. Star Renegades – the latest release from Massive Damage – falls somewhere closer to the latter group. Here we have a game with inspirations that include, but are not limited to, Octopath Traveler, the Middle Earth games, Grandia, Hyper Light Drifter, and Into the Breach. That’s quite a spectrum of different ideas to condense down into just one experience, and perhaps the most surprising thing is that Star Renegades actually manages to nail the execution – for the most part.

Star Renegades’ story primarily sees you taking control of Wynn Syphex, a snarky leader of the rebellion against a cosmic military group called ‘The Imperium’ in some galaxy far, far away. The key thing here is that The Imperium is on a multidimensional conquest campaign, so they’ve come from the next dimension or two over to assert their will. This is where the roguelite element comes in. You most assuredly won’t succeed on your first attempt to fend them off, meaning that universe will be conquered and you must try again to stop their crushing march in another, similar reality.

Read the full article on nintendolife.com

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